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Alternatives to Give // Take
$0.22
Give // Take

// 
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Here are 4 cards you can replace Give // Take with in your deck.