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Alternatives to Catch // Release

Catch // Release
$0.20
Catch // Release {1}{U}{R} // {4}{R}{W}
Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)

Here are 17 cards you can replace Catch // Release with in your deck.